Issue 2 Includes:
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New classes and races: Two new elf variants. The phase elf and the wood elf.
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Item-based encumbrance system: A simple system for tracking characters' loads and movement rates, based on the number of items carried. (No more need to add up coins and weights.)
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Town services: Guidelines and prices for inns, jewellers, money changers, and traders, including a simple optional rule for haggling.
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Hiring retainers: Tables and extra guidelines for locating and hiring retainers.
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Quick equipment: A set of tables for expediting character creation by randomly selecting starting gear.
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Energy weapons: Complete rules for introducing high-tech energy blades and guns into your game, either as alien relics found in long lost treasure hoards or to accompany the sci-fi inspired classes in Carcass Crawler issue 1 (the hephaestan and kineticist).
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Snake cult monsters: 8 brand new monsters: creepy undead, guardian constructs, and devious serpents.
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The tomb of Aum-Pharath: A mini-adventure in the trap-filled ruins of a snake cult temple.
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Adjudicating traps: Advice and optional guidelines for making traps a fun and engaging part of the game.
Authors: Gavin Norman;
Cover artist: Kyle Patterson
Publication date: April 2022
32 pages, full color, A5, saddle-stitched zine.