Each of the four sides of SIS/TR (not including face and rear) has their own attack or defend modes.
Flip SIS/TR to a different side to change modes: Attack/Shield/Hack/Retreat
A control sheet allows the warden to track hit points per side as well as which side is active. The operating manual details both SIS/TR’s attack modes and turrets. Each mode/side has its own unique stats that affect how SIS/TR acts and if it can deploy turrets.
Turrets have their own hit points as well as six variable modes with deadly attacks.
Each mode/side has its own unique stats that will affect how SIS/TR acts and whether it can deploy turrets.
Once destroyed, turrets cannot be redeployed, but they can repair if they are retracted before they expire.
Includes:
50mm SIS/TR Cube
25mm Turret 1 Black with Silver Ink
25mm Turret 2 Gray with Silver Ink
25mm Turret 3 Glow in the Dark with White Ink (written by Brian Evenson)
25mm Turret 4 Red with White Ink (written by Sean McCoy)
[All cubes are quality etched resin]
SIS/TR System-Neutral Operating Guide zine
Box - 2mm thick box gives SIS/TR a fine home.
Tray - black plastic tray is like a comfy couch for SIS/TR and its deadly turrets.