A scratching from above, that could be claws on slate. Heavy breaths on the other side of a locked door. A guard's whistle cut short, replaced by a strangled cry.
These are the night-sounds of Nuskaro - the whispers of a city under siege.
The Clockface Council assure worried residents that they have everything in hand. The newly-enforced curfew is a common sense move, the well-armed hunters that usually patrol the surrounding grove spend their time watching from the rooftops, and the nightwatch are there on every street corner. There's no need for panic, they stress - all spits go through growing pains as the years pass, and everything is ultimately under control.
But the citizens know better. The danger grows with every passing sunset, and the time for faith in the powers that be has ended. Outside help is needed, even if its presence is in direct contravention of twenty local ordinances.
And that outside help is you.
The Expansion
The 48 pages of Red Right Hand aren't quite your typical Wildsea adventure. This adventure is darker, multi-threaded, and has just as much action in port as it does out on the waves. It's not a starter adventure by any means - this one takes an experienced crew and some well-kitted-out characters. Within the pages of this nook, you'll find...
+ Multi-part locations, with different plot threads running by day and by night.
+ A completely new set of hazards, and new art to go with them.
+ A new post, the Augmentor, for sailors that want to change themselves as much as they change the world around them.